Hard to believe it’s been 20 years already. It feels like yesterday that I went to the store and bought Serpent Isle and brought it home, just extactic at getting a new Ultima game.
Continue reading Serpent Isle is 20 years old!
Author: sergorndragon
NPC Portrait: A Handsome Captain!
Since we don’t want to make you all think we’re resting on our laurels and the project isn’t moving forward, we have decided to begin sharing regularly more content that is being done behind the scenes.
Continue reading NPC Portrait: A Handsome Captain!
Shroud of the Avatar: Forsaken Virtues announced!
Yesterday, Richard Garriott finally unveilled his long awaited spiritual sequel to Ultima!
Continue reading Shroud of the Avatar: Forsaken Virtues announced!
Ultima Return: Main Musical Theme!
We had hoped to be able to share more of the project at this point in time. Unfortunately, as these things goes, while we have kept doing progress… we didn’t progress quite as fast as we’d hoped.
None the less, we still wanted to offer a gift to Ultima fans for Christmas: as such we are very happy and very proud to present you Ultima Return’s Main Musical Theme, courtesy of the mightily talented Panu Aaltio.
Continue reading Ultima Return: Main Musical Theme!
Updates and New Team Members !
It’s been a long time indeed. Way to long, and we apologize for this. The sad truth is that website updates are just not our strong point, though we’d be lying if we said that everything had been going smoothly over the last year.
Indeed since we want to be honest, the last few months had been going very slowly to the point we can consider the project had pretty much been on hiatus! But we’re not dead and we’re still dedicated and for the last month, things have finally been picking up, thanks notably to the arrival of new team members to join us !
Continue reading Updates and New Team Members !
Dev Diary #002 – World Simulation – the hardcore lives of adventurers!
If there is one aspect that has been considerably streamlined in RPGs over the years – it’s the world simulation aspect of the games. This account of course to things like NPCs schedules and interactivity, but also to more peculiar aspect that would now feel more at home in a “survival” kind of game such as feeding your characters and sleeping. Indeed: a lot of games have basically removed these aspects altogether!
As Ultima: Return aims to uphold the tradition of the Ultima series; we place great value in the world simulation aspect of the game. While our project is being crafted using a modern game engine, it is important to stress that we tend to see Return as an old school game at heart, so we definitely intend to push the world simulations aspects as much as possible, and in some case even farther than they have ever been in the Ultima series.
Continue reading Dev Diary #002 – World Simulation – the hardcore lives of adventurers!